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Group 4 Pitch

YMCA Academy

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Presented by:

Estrada, Adrianna

Nguyen, Han Thao

Yu, Yan

Zhu, Guanrui



December 13, 2023

Content

PART 1 Introduction

PART 2 The Challenge

PART 3 The Problem

PART 4 The Solution

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Introduction

Yu Yan

991510915

Sheridan College

Industrial Design

Estrada Adrianna

966145452

Sheridan College

Interaction Design

Nguyen Han Thao

99575791

Sheridan College

Cyber Security

Zhu Zephyr

991635668

Sheridan College

Game Design

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The Challenge

Problem Statement:

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  • How can the YMCA Academy better support all of their students in making the transition to postsecondary education.

The Key Points:

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  • SUPPORT
  • COLLEGE ASPIRATIONS
  • POSTSECONDARY EDUCATION
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Understanding the Problem

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Fishbone Diagram

  • Causes
  • Effect
  • Interview
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Gathering Insight

  • Secondary Resources
  • Lived Experence
  • Gathering Insight



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Defining Problem

  • User
  • User Needs
  • HMW Question

FISHBONE DIAGRAM

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SECONDARY RESEARCH

Insights for Supporting Students with College Aspirations

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  1. Enhancing virtual support,
  2. Addressing attendance barriers
  3. Incorporating interactive elements,
  4. Tailoring Career-driven support
  5. Offering a flexible hybrid model can optimize engagement and effectiveness.
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Attendance & Engagement Challenges


More Tailored Support

Overview

The Q Success program at Queen's University aimed to support first-year students' transition, particularly those from historically underrepresented groups, through in-person and online seminars. Despite positive feedback, challenges in attendance, minimal impact on retention rates, and the preference for in-person interactions were noted.

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Academic Vulnerability and Resilience

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Promoting resilience in children and youth involves mobilizing resources that act as protective factors in conditions of stress and adversity


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Providing social-emotional supports such as caring relationships with adults and effective peer relationships that promote students’ academic performance and developmental autonomy

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DEFINING PROBLEM

Who are the USERS?

  • High school students at YMCA Academy with College Aspirations but Uncertain of Future Postsecondary Plans

What is the USER NEEDS?

  • High school students at YMCA Academy need continuous guidance and targeted support for postsecondary education planning, addressing uncertainties and skill gaps revealed in the data, ultimately empowering them for a confident transition to higher education.


HOW MIGHT WE?

  • “How can we better support our students who want to attend postsecondary, so that no student with college aspirations is left behind?”
  • Our refined question: “How might we offer post-secondary information in an approachable, engaging, and meaningful way to guide students with college aspirations?”
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TIME TO IDEATE

W O R S T I D E A

P O S S I B L E

Forcing students to compete with each other, repeatetivly grind study materials for college requirements, test every 2 weeks to apply stress for sucess.

B R A I N W R I T I N G

AI based education software to help students study the subject they wish.

M A S H U P

M E T H O D

Summer School for different fields of study and prep for tests or portfolio materials.

S C A M P E R

College Tutors or Speeches from professionals

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SOLUTION

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College Application Process & Careers Simulation in

VR environment

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SOLUTION OVERVIEW

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College & Career Simulation in VR

    • Experience Exploration: Allow students to explore various college scenarios and role-play different career paths through an engaging VR environment.
    • Interactive Learning: Implement interactive tasks and mini-missions within the simulation to guide students through the college application process and help them identify necessary skill sets.


Role-Playing for Decision-Making

    • Addressing Hesitations: Provide a "day-in-the-life" experience for college and career roles, helping students overcome hesitations and uncertainties.
    • Skillset Focus/Gaps Finding: Enable students to discover and focus on the required skillsets for their chosen paths, or areas of improvement - allowing for better goal setting and enhancing preparedness for higher education.


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SOLUTION IMPLEMENTATION & SUPPORTS

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Motivational Sessions

    • Alumni Engagement: Facilitate online alumni sessions or guest speakers to inspire and motivate students, allowing them to visualize their goals more conveniently.


Personalized Mentorship

    • One-on-One Guidance: Offer one-on-one mentorship (staff or volunteered alumni) to address individual needs, providing consistent support every other day or weekly based on student preferences.


Community Service Hub

    • Online Service Hub: Establishing an online community service hub, with professional staff addressing students' questions on college, and careers, and connecting them to relevant resources.
    • Online Community: Create a sense of companionship, healthy competition, and connections with friends who are also figuring out their strengths - enhancing communication skills for future college life.
    • Event Updates: Keep students informed about resource updates, events, and opportunities within the VR community, creating a dynamic and informative space


Tech-Driven Approach for More Engagement

    • Appealing to Students: Leverage the tech-savvy nature of students, making the VR simulation an enticing and effective tool for engagement, boosting online seminars/events attendance.
    • Adaptable and Expanding: Ensure the solution is not one-size-fits-all, allowing for expansion and adaptation based on evolving needs and preferences.



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Prototype Storyboard

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  1. Curious about what the future major/career of interest will be like.



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2. The school organizes VR career simulations.


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3. Experience first-person professional life in VR


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4. Clarify personal goals and start moving towards them.


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OVERALL PITCH

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More Refined Problem Statement:

Students lack post-secondary aspirations and face uncertainty about career paths, contributing to low engagement and information gaps in the college application process.


Our Solution:

Empower YMCA Academy high school students with learning disabilities through an immersive VR experience, seamlessly integrating gamified college application process and career simulations, personalized mentorship, and a one-stop online hub, fostering clarity, confidence, and aspirations for a successful post-secondary journey.


Key Data Insights Addressed:

  • Uncertainty in Aspirations: Simulations provide clarity and help students identify passions and interests.
  • Information Gaps: Online hub resolves information gaps by connecting students to resources and events.
  • Engagement Challenges: Gamification and virtual experiences cater to tech-savvy students, enhancing participation.







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How it works?


1. Virtual College & Career Exploration:

  • Day-in-the-Life Simulations: Engage students in immersive simulations of college life and diverse career paths.
  • Role-Playing Modules: Allow students to try out various careers, identifying personal interests and skillsets or skill gaps.


2. Interactive Learning & Skill Development:

  • Gamified Tasks & Mini-Missions: Make the learning process interactive, engaging, and fun, addressing low attention and retention rates.
  • Skillset Identification: Through gameplay, help students discover and focus on essential skillsets required for their chosen paths.


3. Motivational Speaker Series:

  • Alumni & Guest Speakers: Provide convenient online access to alumni and industry professionals for motivation and goal visualization.
  • Inspiration for Goal Setting: Encourage students to visualize themselves reaching their goals, fostering motivation for higher education.


4. Personalized Mentorship:

  • One-on-One Mentor/Companion: Tailor mentorship frequency based on student needs, offering guidance and support.
  • Tech-Savvy Approach: Leverage technology to connect with students in a way that aligns with their preferences and enhances engagement.


5. Online Community & Service Hub:

  • Expand as a Resource Hub: Serve as a one-stop-shop for questions related to college, careers, and resources.
  • Connection to Resources: Ensure students easily access the right resources, addressing concerns about information availability.






OVERALL PITCH

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OVERALL PITCH

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Desired improvements & outcome:

  • Enhanced Aspirations: Simulations and mentorship elevate student aspirations and confidence.
  • Increased Engagement: Gamified learning and interactive modules boost student engagement.
  • Information Accessibility: Online hub addresses information gaps, creating a seamless support system.


Final Words

Our VR solution directly tackles the identified patterns of uncertainty and lack of post-secondary aspirations, providing a comprehensive and engaging platform for students to explore, learn, and aspire to higher education and successful careers.










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Thank's For Watching

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