Agenda
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02 | Problem Overview & Breakdown |
03 | Design Thinking Framework |
04 | Gathering Research Data |
05 | Analyze Data & Define Problem |
06 | Ideation |
07 | Prototype & Testing |
08 | Reflections |
09 | Conclusion |
Problem
Overview
CONTEXT & GOAL
- Current State -
Programs like game design, interaction design, and illustration operate within silos, limiting collaboration.
- Existing Channels -
While clubs and events provide collaboration avenues, they fall short of meeting the growing demand for cross-discipline engagement.
- The chosen Challenge -
Limited opportunities for effective collaboration among diverse programs.
Problem
Overview
WHY IS IT IMPORTANT?
- Impact on Students -
Deprivation of fresh ideas, limited networking, misalignment in objectives, and a lack of exposure to diverse perspectives.
- Personal Impact -
My teammates and I have experienced the challenge firsthand while working on this project, emphasizing its universality.
- Real-World Relevance -
Cross-discipline collaboration mirrors professional work environments, enhancing students' readiness for future careers.
Problem Breakdown
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Insights gained
Context and Root Causes
Consequences and Benefits
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The Process
Empathize
Define
Ideate
Prototype
Test
Human-centered Approach
Why Design Thinking?
=> Design thinking Process ensures solutions are empathetic to the needs of students and stakeholders in cross-program collaboration.
Gathering More Data
Subjectivity and the Need for Data:
Importance of Diverse Perspectives:
Data-driven empathy forms the bedrock of effective problem-solving, guiding the design thinking team towards human-centered solutions.
Data Obtained from Collaborative Inquiries
Online ethnography
Most Googled Questions
Potential Actions
Online ethnography
Implications
analyzing data
Using affinity map & discovering 4 CATEGORIES:
Aspect 1. What motivates students to seek cross-discipline collaboration?
Aspect 2. How have students benefited from past Interdisciplinary Teams?
Aspect 3. What Prevents Cross-Functional Team Formation?
Aspect 4. What breaks an already-formed interdisciplinary team
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what motivates students:
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Experienced benefits from past collaboration:
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what prevents cross-functional team formation:
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what breaks a newly formed team:
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Facilitate the ideation sessions:
Divergent Thinking Activities
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In retrospects
Experience
We had a blast generating absurd and terrible ideas. It was surprisingly liberating to step away from conventional thinking and let our creativity run wild.
The humor and derangement in the room made the atmosphere more relaxed, breaking down any initial awkward tension among teammates
A great reminder - UNCONVENTIONAL THINKING can lead to innovative solutions
Interestingly, amidst the hilariously bad ideas, some hidden gems emerged – ideas that, when stripped of their extreme nature, actually held valuable insights.
Insights on what not to do:
Though not “practical ideas”, we learned In terms of what not to do in facilitating a cross-program session: avoiding coercion and judgment proved crucial. Creating a safe space for everyone to contribute without fear of criticism was key. The session taught us that even the most seemingly terrible ideas can spark meaningful discussions and contribute to the creative process.
Divergent thinking
WORST IDEAS POSSIBLE!!!
Experience
Connected seemingly unrelated concepts, generating a plethora of innovative ideas.
The process not only sparked excitement but also provided a visual representation that resonated well. Witnessing the analogies take shape and make sense to everyone was not only fun but also instilled a sense of understanding and inspiration. This teaches us the power of unexpected connections in ideation.
Can't wait to see how these unique connections evolve into impactful solutions for our project!
In retrospects
Divergent thinking
P/s: My favorite analogy was Pokemon Go (but go catch a new teammate ^0^)//
= ANALOGIES =
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Facilitate the ideation sessions:
ConvergentThinking Activities
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IMPACT/EFFORT MATRIX
Can you tell the anime from these clues?
Bullseye
REFLECTIONS - WHAT WENT RIGHT or WRONG?
1. As I recall on the Bullseye activity, hesitations arose regarding the cross-program collaboration solution. The main ideas, from closest to furthest, reveal our struggle to pinpoint the most effective approach:
2. Our team grappled with the challenge of finding a balance between creativity and practicality, aiming for an approach that fosters genuine cross-program collaboration while addressing potential drawbacks and ensuring long-term viability.
3. The difficulty lies in navigating uncharted territory, and our hesitations reflect the complexity of the task at hand.
Solution Concept
A Fusion of Pokemon GO and UberSkills
How It Works
Concept Overview
Impacts
Benefits & Impact
Advantages
Iterative Prototyping for Collaborative Expedition
Prototyping and Testing
Prototyping and Testing
The
prototype
Key Features to Capture:
low-fidelity prototype
Testing
Approach
Testing
metrics
Successes and Learnings
Learnings
What Went Well
"Big thanks for diving into my creative journey with me! Your curiosity is the magic that makes it all worthwhile. Stay boldly creative, and may your ideas be as boundless as the universe! 🚀✨"